Ghania, Tadzki Humairoh (2025) THE EFFECTIVENESS OF AUDIOBOOKS IN LEARNING ENGLISH VOCABULARY USING GAME IN JUNIOR HIGH SCHOOL. Other thesis, Universitas La Tansa Mashiro.
Skripsi Ghania Tadzki Humairoh_ 21421015.pdf
Download (4MB)
Abstract
This study investigates the effectiveness of using audiobooks combined with game to improve English vocabulary mastery in junior high school students.
A one-group pre-test and post-test pre-experimental design was employed. The research involved 30 eighth-grade students from an Islamic junior high school in Indonesia. Before the intervention, a pre-test was administered, revealing a low
initial vocabulary mastery with an average score of 12.50. The treatment involved six sessions of vocabulary learning using audiobooks and interactive Wordwall games. The vocabulary taught during the treatment included nouns, verbs, adjectives, adverbs, pronouns, prepositions, conjunctions, and interjections.
Following the treatment, a post-test was conducted, and the average score significantly increased to 16.87. The Wilcoxon ranks test showed a statistically
significant effect (Sig. 0.000 < 0.05), indicating that the null hypothesis was rejected and the alternative hypothesis was accepted. The results demonstrate that
the combined use of audiobooks and game is a useful and effective medium for enhancing students' English vocabulary mastery. This method provides an interactive and engaging learning experience, improving student confidence and
comprehension. This research contributes to the development learning methods for foreign language education.
| Item Type: | Thesis (Other) |
|---|---|
| Subjects: | L Education > L Education (General) |
| Divisions: | FKIP > Pendidikan Bahasa Inggris |
| Depositing User: | Unnamed user with email [email protected] |
| Date Deposited: | 12 Nov 2026 08:34 |
| Last Modified: | 12 Nov 2026 08:34 |
| URI: | http://repository.latansamashiro.ac.id/id/eprint/912 |

